OGame - Novidades
OGame - Novidades
Dear OGame players,
we will update our OGame testserver on 16th May 2012 with the new version 4.1, including the following changelog:
[Feature Request] Optimized vacation mode (Reseach & building queue paused, resource settings saved)
[Feature Request] 'You won auction' message after auction ends
[Feature Request] Revised shop, item details & item view
[Feature Request] Research queue (Commander)
[Feature Request] OGame API (Statistics, Galaxy)
[Feature Request] Alliance message to players with rank 'newcomer'
[Feature Request] Displayed energy production on solar - fusion - solar sats
[Feature Request] Spam filter for messages deactivated for Buddies & alliance members
[Feature Request] Jump gate opens without loading facilities page if using the icon
[Feature Request] Request if you really want to use junk dealer added
[Feature Request] New Admin Status on galaxyview
[Feature Request] Number-seperator for input fields on fleetpage 3
[Feature Request] Better clarification when no auction is running
[Feature Request] Some polishing for auctioneer
[Bugfix] Performance optimization
[Bugfix] Amount of buddy requests not changed if player deleted
[Bugfix] Wrong marking of admin accounts
[Bugfix] Special signs for registration / new name now consistent
[Bugfix] Chat link not working properly in some languages
[Bugfix] Missing warning message about outlaw status
[Bugfix] Merge possibly broken if mail already used for earlier merge
[Bugfix] Old and corrupted texts revised
[Bugfix] Possible to be member of an alliance and applied to an alliance at the same time
[Bugfix] Possible to accept / decline alliance application without necessary access
[Bugfix] Display of buddy icon only if buddy request possible
[Bugfix] Input field for alliance rank not correctly limited
[Bugfix] Noob protection not working properly
[Bugfix] Spy mission from overview partially broken
[Bugfix] Special chars in player name possible
[Bugfix] Expedition fleet invisible after delay
[Bugfix] Phalanx: not possible to see ships on their way back from an expedition to a destroyed moon
[Bugfix] Several display problems solved
[Bugfix] Fleet escape: message about escape of own fleet just after recall of attacking fleet
[Bugfix] Updating problem on energy management
[Bugfix] Problem in junk dealer solved
[Bugfix] Problem with facility page
[Bugfix] Not correct working shortlink to resource market
[Bugfix] "Report Error" redirection link broken
we will update our OGame testserver on 16th May 2012 with the new version 4.1, including the following changelog:
[Feature Request] Optimized vacation mode (Reseach & building queue paused, resource settings saved)
[Feature Request] 'You won auction' message after auction ends
[Feature Request] Revised shop, item details & item view
[Feature Request] Research queue (Commander)
[Feature Request] OGame API (Statistics, Galaxy)
[Feature Request] Alliance message to players with rank 'newcomer'
[Feature Request] Displayed energy production on solar - fusion - solar sats
[Feature Request] Spam filter for messages deactivated for Buddies & alliance members
[Feature Request] Jump gate opens without loading facilities page if using the icon
[Feature Request] Request if you really want to use junk dealer added
[Feature Request] New Admin Status on galaxyview
[Feature Request] Number-seperator for input fields on fleetpage 3
[Feature Request] Better clarification when no auction is running
[Feature Request] Some polishing for auctioneer
[Bugfix] Performance optimization
[Bugfix] Amount of buddy requests not changed if player deleted
[Bugfix] Wrong marking of admin accounts
[Bugfix] Special signs for registration / new name now consistent
[Bugfix] Chat link not working properly in some languages
[Bugfix] Missing warning message about outlaw status
[Bugfix] Merge possibly broken if mail already used for earlier merge
[Bugfix] Old and corrupted texts revised
[Bugfix] Possible to be member of an alliance and applied to an alliance at the same time
[Bugfix] Possible to accept / decline alliance application without necessary access
[Bugfix] Display of buddy icon only if buddy request possible
[Bugfix] Input field for alliance rank not correctly limited
[Bugfix] Noob protection not working properly
[Bugfix] Spy mission from overview partially broken
[Bugfix] Special chars in player name possible
[Bugfix] Expedition fleet invisible after delay
[Bugfix] Phalanx: not possible to see ships on their way back from an expedition to a destroyed moon
[Bugfix] Several display problems solved
[Bugfix] Fleet escape: message about escape of own fleet just after recall of attacking fleet
[Bugfix] Updating problem on energy management
[Bugfix] Problem in junk dealer solved
[Bugfix] Problem with facility page
[Bugfix] Not correct working shortlink to resource market
[Bugfix] "Report Error" redirection link broken
We updated test server Origin with version 4.0.2, including the following changelog:
Have fun with testing
Your OGame Team
- [Bugfix] Wrong DM value to reduce time on ships/defenses
- [Bugfix] Commander: "Construction possible" display wrong
- [Bugfix] Booster/Geologist wrong base calculation
- [Bugfix] Tooltips for dens capacity wrong
- [Bugfix] Problems with energy management
Have fun with testing
Your OGame Team
Dear OGame players,
after some weeks of testing new 4.0 version, here are the changes which will be made before coming to our live servers:
your OGame team
after some weeks of testing new 4.0 version, here are the changes which will be made before coming to our live servers:
- Accelerator items (building, shipyard, research) will be removed from shop. You will be still able to get them on auctioneer & mystery box for resources & honour points. Their settings stay the same as described in previous posts.
- Buttons to finish the current construction order in 2 steps will be added
- with each click you speed up the order by 50% of original value
- this method is valid only for current order, not for whole queue you might start.
- Example 1: you start the order, click to speed up construction by 50%, click it again -> order is done
- Example 2: order is on 51% (49% finished). You click the button...50% of original amount removed...order is on 1%
- Example 3: order is on 25%. You click to reduce time by 50%, order will be done, amount of DM to be payed will cost 50% of acceleration. - Costs of items have changed, while accelerators will be buyable with ingame resources and honor points, button to reduce order by 50% will be premium.
- buildings/shipyard: min. 750 DM - max. 72k DM per click (depending on original construction time)
- researches : min. 750DM - max. 108k DM per click (depending on original research time)
your OGame team
Dear players,
today (02.03.2012) we will open our new public test server 'Bermuda' on http://pioneers.ogame.org/
Settings:
For best players on new server Bermuda we have prepared rewards:
** aditional terraformer level will be given on your normal play account in one universe. You will be able to choose on which account and exact planet you want to receive it.
As special note we are happy to tell you that any purchased Dark Matter will be given to you back on end of the server in form of coupon (including all the Dark Matter you already spend on 'Bermuda' test server)!
We are looking forward to seeing you on new 'Bermuda' Server,
Your OGame Team
today (02.03.2012) we will open our new public test server 'Bermuda' on http://pioneers.ogame.org/
Settings:
- normal speed
- version 4.0
- duration: 14 days
For best players on new server Bermuda we have prepared rewards:
- Rank 1 will receive a 25€ Coupon & 1 lvl of terraformer
- Rank 2-5 will receive a 10€ Coupon & 1 lvl of terraformer
- Rank 6-15 will receive a 3€ Coupon & 1 lvl of terraformer
- Rank 16-25 will receive a 3€ Coupon
** aditional terraformer level will be given on your normal play account in one universe. You will be able to choose on which account and exact planet you want to receive it.
As special note we are happy to tell you that any purchased Dark Matter will be given to you back on end of the server in form of coupon (including all the Dark Matter you already spend on 'Bermuda' test server)!
We are looking forward to seeing you on new 'Bermuda' Server,
Your OGame Team
OGame will be updated to version 4.0 on our international test server after its reset at the end of this week (CW08).
New Content: 'Auctioneer' 'Mystery Box' 'Scrap Merchant' 'Resource Booster' 'Production & Shipyard Boost'
New Views: 'New Merchant Menu' 'New Equipment Overview'
New Possibilities: 'Accelerate Your Development' 'Reorientation Of Your Account'
Trading Post
Resource Market
Auctioneer
Scrap Merchant
Import / Export
Resource Booster
Development - Robots
Equipment
Overview
Information about the Testserver
The international test server 'Origin' on http://pioneers.ogame.org will be restarted for updating version 4.0. Players with existing accounts can use their already given login data again, new players have to register. Every player will start with 50k metal, 40k crystal, 30k deuterium and 100k Dark Matter. The test server speed will be 2x.
Please only use the test server if you are really interested in our update tests and use the ingame feedback system to send us your noticed bugs and suggestions around version 4.0 and later updates as well.
As usual it is possible that we have to reset the test server at anytime or that major crash destroy your development on it. It is possibly to buy and use Dark Matter on the test server, but keep in mind that everything can be lost during a reset or server crash.
Discussion
New Content: 'Auctioneer' 'Mystery Box' 'Scrap Merchant' 'Resource Booster' 'Production & Shipyard Boost'
New Views: 'New Merchant Menu' 'New Equipment Overview'
New Possibilities: 'Accelerate Your Development' 'Reorientation Of Your Account'
Trading Post
- New Overview
- Resource Market (Merchant)
- NPCs (Auctioneer, Scrap Merchant, Import / Export)
Resource Market
- Merchant in new Layout
Auctioneer
- Purchase Items by auction
- bid with resources for new premium items
- every hour between 6am - 11pm
- duration of every auction between 35 - 45 minutes
- Bid with resource points
- M-C-D: 1 - 1,5 - 3
- Honor Points:
- 1 HP: 100 resource points
- players bid against each other
- Out bidden? Raise your bid!
- Used resources won't be refunded!
Scrap Merchant
- Sell ships & defense
- 35% of used resources for free!
- Get better ratio up to 75%!
- increase ratio in steps (5-14%)
- costs: first increase 2k DM - next try is always +2k DM (max. 10k DM)
- max. 75% always reachable
- Resources directly added to your account (in the limit of your available storage space)
- incl. Deuterium
Import / Export
- 'Mystery Container'
- new content every day
- possible to receive every new premium item
- direct purchase for given price
- after purchase content can be changed twice:
- each 500 Dark Matter
- buy with resource points
- M-C-D: 1 - 1,5 - 3
- Honor Points:
- 1 HP: 100 resource points
Resource Booster
- Bonuses can be added per planet
- Boost limited to a special mine level (depends on item level)
- Duration always 7d
- 3 different item level (gold, silver, bronze)
- Gold:
- + 30% - 25k DM - boosts max. mine lvl 28 (even if your mine is higher)
- Silver:
- + 20% - 8.5k DM - boosts max. mine lvl 24 (even if your mine is higher)
- Bronze:
- + 10% - 2.5k DM - boosts max. mine lvl 20 (even if your mine is higher)
- every item available at auctioneer & Import / Export as well
- unlimited inventory
- only bought items (& bought Dark Matter) secure account from inactivity deletion
Development - Robots
- Acceleration will be used on chosen planet
- 3 different item level (gold, silver, bronze)
- Construction Kraken used for upgrade & downgrade of buildings
- Gold:
- 6h - 26k DM
- Silver:
- 2h - 10k DM
- Bronze:
- 30m - 3k DM
- every item available at auctioneer & Import / Export as well
- unlimited inventory
- only bought items (& bought Dark Matter) secure account from inactivity deletion
- Items have impact on whole queue
- not used time will be lost!
- The already shown research bot is not part of the update - it is possible that we add this feature later on!
Equipment
- Shop & Inventory on one screen
- Sorting of items:
- Special Offers
- Buddy-Items
- Resource Items
- Construction Items
- All
- Special offers will be tagged
Overview
- 2 free Itemslots per planet
- possible to add 2 more slots per planet (permanent)
- each 15k DM
- possible to add 2 more slots per planet (permanent)
- Equip Items via Drag&Drop or Double click
- Res Booster blocks slot till end of duration
- Accelerators used if you equip them
Information about the Testserver
The international test server 'Origin' on http://pioneers.ogame.org will be restarted for updating version 4.0. Players with existing accounts can use their already given login data again, new players have to register. Every player will start with 50k metal, 40k crystal, 30k deuterium and 100k Dark Matter. The test server speed will be 2x.
Please only use the test server if you are really interested in our update tests and use the ingame feedback system to send us your noticed bugs and suggestions around version 4.0 and later updates as well.
As usual it is possible that we have to reset the test server at anytime or that major crash destroy your development on it. It is possibly to buy and use Dark Matter on the test server, but keep in mind that everything can be lost during a reset or server crash.
Discussion
Dear OGame-Players,
today, 29th December 2011, we offer a Happy Hour from 5pm to 8pm (server time). We will offer +30% Dark Matter for every purchase.
All the best,
Your OGame team
today, 29th December 2011, we offer a Happy Hour from 5pm to 8pm (server time). We will offer +30% Dark Matter for every purchase.
All the best,
Your OGame team
Greetings,
We're reporting live from Karlsruhe, where the latest preparations for the biggest competition of OGame's history are taking place. Construction of our game venue has just finished on time. Now an exciting tournament awaits our participants from all over the world, with perfect conditions for high-performance emperors:
All's fair in love and war and so the updated noob protection rules apply.
This time it's not the taking part that counts!
We're looking for the world champion in the total points and honour points disciplines. The players with the most points*** can look forward to receiving the following prizes:
Additionally all participants will have the chance to win more vouchers, coupons and fan merchandise.You can find out info about all the prizes and details about the entry conditions in the forum.
On your marks, get set...
Don't panic, you've still got a bit of time to get prepared. The tournament is starting on the 27.12.2011 at 3 pm (GMT+1) and finishes on the 11.01.2012 at 3 pm (GMT+1).
Good luck!
Your OGame Team
* The general OGame rules apply. Above all, multi accounting & account sharing are prohibited and lead to disqualification from the competition. Remaining Dark Matter cannot be transferred onto other game rounds at the end of the runtime.
** For players who are not being offered a tournament in their country/language, we recommend the English language tournament round.
*** Players can only win in one discipline and on one server and can thus only win one prize. Players that get a prize position in two disciplines or servers will only receive the most valuable prize.
We're reporting live from Karlsruhe, where the latest preparations for the biggest competition of OGame's history are taking place. Construction of our game venue has just finished on time. Now an exciting tournament awaits our participants from all over the world, with perfect conditions for high-performance emperors:
- 2 Weeks runtime!*
- 7 times speed!
- 70% of ship losses go into the debris field!
- Championship server in Germany, France, Great Britain, Spain and Poland!**
All's fair in love and war and so the updated noob protection rules apply.
This time it's not the taking part that counts!
We're looking for the world champion in the total points and honour points disciplines. The players with the most points*** can look forward to receiving the following prizes:
- Total highscore position 1-10: iPad, gaming keyboard and vouchers!
- Honour point highscore position 1-3: Vouchers, coupons and t-shirts!
Additionally all participants will have the chance to win more vouchers, coupons and fan merchandise.You can find out info about all the prizes and details about the entry conditions in the forum.
On your marks, get set...
Don't panic, you've still got a bit of time to get prepared. The tournament is starting on the 27.12.2011 at 3 pm (GMT+1) and finishes on the 11.01.2012 at 3 pm (GMT+1).
Good luck!
Your OGame Team
* The general OGame rules apply. Above all, multi accounting & account sharing are prohibited and lead to disqualification from the competition. Remaining Dark Matter cannot be transferred onto other game rounds at the end of the runtime.
** For players who are not being offered a tournament in their country/language, we recommend the English language tournament round.
*** Players can only win in one discipline and on one server and can thus only win one prize. Players that get a prize position in two disciplines or servers will only receive the most valuable prize.
OGame 3.0 brings some innovations with it. Here we have a small overview to explain the most important innovations, list known bugs and problems, answer some difficult questions and show up possible future changes.
New Highscores
The economy highscore considers the built resources for buildings and defensive structures, and 50% of the built resources for civil ships, phalanxes and jump gates.
The military highscore is an important part of the new noob protection, that now also considers the built resources for combat ships and defensive structures (including Anti-Ballistic and Interplanetary Missiles), as well as 50% of the cost of civil ships, phalanxes and jump gates.
The military highscore has the following subdivision:
By including all tactical units, the strength of an opponent becomes more evident. This is an objective of the new ranking.
New Noob Protection
Example
Tactical Retreat
Additional notes:
Den (Hideouts)
Honour Points (HP)
Formula
Ranks
With the new version a player can achieve ranks. The rank of a player is shown by a symbol next to their name in galaxy view and statistics. There are 6 different ranks that can be achieved with the following conditions:
At the moment the first three ranks don't bring any advantages or disadvantages. However, Bandit ranks bring disadvantages (see below).
Honourable and Dishonourable Fights
If one of the following conditions is fulfilled, the fight is honourable:
If no condition for an honourable fight is fulfilled, the fight will be dishonourable.
Attacks on buddies, alliance members and inactive players are neutral fights. That means one can neither gain nor lose honour points. Especially for moonshots this should prevent disadvantages in the honour point ranking. For alliance members and buddies this is only active for 1 on 1 fights. If any of the players involved aren't in the alliance then the fight won't be neutral.
Note:At the moment it is also possible to receive and lose honour points in solo-attacks on buddies or alliance members. Therefore the attack must be an ACS with your own fleet. As delaying fleets is often necessary for moonshots, this effect is not bug using.
An ACS fight is honourable if:
An ACS Defense is honourable if:
Other ChangesTerraformer:
Known Bugs
Like other versions, this one also has some bugs. Known are:
Possible Changes
FAQ - Special Questions
New Highscores
- Economy Highscore
The economy highscore considers the built resources for buildings and defensive structures, and 50% of the built resources for civil ships, phalanxes and jump gates.
- Military Highscore
The military highscore is an important part of the new noob protection, that now also considers the built resources for combat ships and defensive structures (including Anti-Ballistic and Interplanetary Missiles), as well as 50% of the cost of civil ships, phalanxes and jump gates.
The military highscore has the following subdivision:
- built resource points
- destroyed resource points
- lost resource points
- honour points
By including all tactical units, the strength of an opponent becomes more evident. This is an objective of the new ranking.
New Noob Protection
- One of the most important changes in OGame 3.0 is the new noob protection. The noob protection does not end at 5.000 points like before, but is made a bit more complex. For the active noob protection there are different configurations depending on the universe.
- For old Universes (all currently existing universes) there is applied:The active noob protections ends at 50.000 points. It is divided into two parts0 to 10.000 points: general protection with a 1:5 ratio10.000 to 50.000 points: general protection with a 1:10 ratio
- For new Universes (upcoming, currently not existing universes ) there is applied:The active noob protections ends at 500.000 points. It is divided into two parts0 to 50.000 points: general protection with a 1:5 ratio50.000 to 500.000 points: general protection with a 1:10 ratio
- In addition to the general noob protection that only refers to the point-ratio of the players, there are further cases in which the new noob protection is not active. These cases are valid in old as well as in new universes:
- Within the military highscore every player, who is 100 or less positions behind the respective player or has more than 50% of the respective players military points, can be attacked.
- After 7 days of inactivity the noob protection gets lost (until the next login).
- Players in noob protection loose their protection for 7 days when they attack strong players (red in galaxy view with an '(s)' behind the name). This is called "outlaw". Outlawed players are violet in the galaxy view and have an '(o)' behind their name.
Example
- New Universe:
- You are ranked 1 in general and military highscore and you have 4 million points. With the new system you can attack every player who has at least 400.000 and every player with more than 500.000 points, each player who is at least ranked 100 in military highscore and all inactive players.In addition, you can attack players who lost their protection by own fault (outlaw).
Tactical Retreat
- When attacked by a superior opponent the own fleet can flee from fight in certain cases:
- Off/From a 5:1 power ratio of the ships in fight a fleet can retreat. Thereby the Units of the attacking ships are compared to the units of the defender.
- Admiral users can set a lower power ratio (3:1) at which the own fleet can retreat from battle. It can be set in the fleet menu at "Tactical retreat".
- Defensive structures will not be taken into account for the calculation of the units, civil ships only count for 25% (rounded).
- Units of fleet at ACS attack or ACS defend are added up.
- Tactical retreat runs automatically in the moment of fight and needs 1,5 times as much deuterium as the fleet would need for a flight to the neighbouring position (Attention: Deuterium must be available).
- After retreat the fleet is instantly available again.
- Deathstars, Espionage Probes, Solar Satellites and fleets at ACS defend can not retreat.
- For moonshots and similar things, tactical retreat can be deactivated in the fleet menu.
- There are also some cases in which tactical retreat does not take place:
- Tactical retreat is linked with noob protection and ends at 500.000 points (in old universes 50.000 points).
- Fleets from inactive player don't escapes.
- In honourable fights the fleet can not retreat (see below for honourable fights).
- Fleets can only retreat completely. If there is a lack of deuterium, no ship can retreat.
Additional notes:
- In the current version 3.0 the option for setting retreat behaviour is available even if the player is not in noob protection anymore and tactical retreat is not possible. Please don't get irritated by that.
- As attacking player the option "Return upon retreat by defenders" can be activated in fleet menu III. If the fleet of the defender retreats, your own fleet also retreats and no fight takes place.
Den (Hideouts)
- Each resource gains an underground den, that is not visible at the planet view, but needs one field for each level. The dens protect a small amount of resources from loot. Dens mainly have an effect at the beginning of a universe and help inexperienced players to protect from early raids.
- In Espionage reports neither the dens nor the hidden resources are visible. With an attack one still gets all that could be seen and calculated.
Honour Points (HP)
- One sub-item of the military highscore are honour points. When fighting against other players, under certain conditions (see below) one can gain or loose honour points. Honour points will imply titles as well as advantages and disadvantages.In ACS, honour points will be assigned or subtracted proportionately.
- Honour points are earned by fighting stronger or equal players (in military points), the defender can not loose HP. When fighting against a disproportionately weak player one will lose honour points. Thereby the destruction of military ships (not civil ships) and defensive structures will be evaluated.
- The amount of honour points received or lost in a fight is shown in the combat report. Attacking buddies or alliance members do not bring or lose honour points. The defender can not lose honour points.
Formula
- HP = (destroyed units ^ 0.9) / 1000 (rounded down)
Ranks
With the new version a player can achieve ranks. The rank of a player is shown by a symbol next to their name in galaxy view and statistics. There are 6 different ranks that can be achieved with the following conditions:
- Grand Emperor: Top 10 of the honour points table and at least 15,000 HP
- Emperor: Top 100 of the honour points table and at least 2500 HP
- Star Lord: Top 250 of the honour points table and at least 500 HP
- Bandit: Low 250 of the honour points table and at least -500 HP
- Bandit Lord: Low 100 of the honour points table and at least -2500 HP
- Bandit King: Low 10 of the honour points table and at least -15,000 HP
At the moment the first three ranks don't bring any advantages or disadvantages. However, Bandit ranks bring disadvantages (see below).
Honourable and Dishonourable Fights
- One of the most important but also most complex changes of version 3.0 are honourable and dishonourable fights. In honourable fights one gains honour points, in dishonourable fights one can loose some. If a target is honourable or not can be seen in galaxy view. An honourable target is marked yellow with a '(hp)' behind the name. All unmarked players are dishonourable targets.
- Honourable Fights
If one of the following conditions is fulfilled, the fight is honourable:
- At the moment of the fight the attacker has fewer military points than the target
- If the attacker has more military points than his target, he must fulfil one of the following:
- Dishonourable Fights
If no condition for an honourable fight is fulfilled, the fight will be dishonourable.
- Neutral Fights
Attacks on buddies, alliance members and inactive players are neutral fights. That means one can neither gain nor lose honour points. Especially for moonshots this should prevent disadvantages in the honour point ranking. For alliance members and buddies this is only active for 1 on 1 fights. If any of the players involved aren't in the alliance then the fight won't be neutral.
Note:At the moment it is also possible to receive and lose honour points in solo-attacks on buddies or alliance members. Therefore the attack must be an ACS with your own fleet. As delaying fleets is often necessary for moonshots, this effect is not bug using.
- ACS Fights
An ACS fight is honourable if:
- At the moment of the fight the defender's military points are not less than 50% of the total military points of all the attackers.
- One of the targets has a bandit rank.
An ACS Defense is honourable if:
- At the moment of fight the defenders military points are lower than 50% of the total military points of all attackers.
- One of the attackers has a bandit rank.
- If one of the conditions for an honourable ACS fight is not fulfilled, the fight is dishonourable.
- Honour points are only received or lost by the players that contribute more than 1% of the fleet in fight. Honour points will be distributed to the ACS members by the used fleet strength.
- Attention: All ACS members will receive OR lose honour points.If the target is honourable for one member and is dishonourable for another, both players will lose HP.
- Effects (advantages / disadvantages)
- For honourable fights one will get more resources. The loot protection of 50% goes down to 25%. That means 75% of the available resources can be looted.
- When attacking a player with bandit rank, 100% of the available resources can be looted. Bandits do not have loot protection, not even against other bandits.
- When attacking dishonourable targets 50% of the resources can still be looted.
Other ChangesTerraformer:
- The formula for the terraformer has been changed. At every second level it gives one additional field. For example: A level 10 terraformer gives 5 more fields than before.
- Highscore Update: Highscore is updated every 5 minutes.Delete Script: Destroyed planets, moons and empty debris fields are deleted at 3.00 AM at server reset.
Known Bugs
Like other versions, this one also has some bugs. Known are:
- Timeout: 15 minutes after every full hour there are short timeouts (lag).[Status: In progress]
- Game behaviour: The behaviour of the activity star.[Status: In progress]
Possible Changes
- Decision if ships of bandits will go into DF with 30% or 50% is still pending.
- Behaviour of the activity star could strongly change.
- Dens do not need planet fields - coming soon.
FAQ - Special Questions
- Is an attack on outlawed players honourable?
- How do I know how much resources I'll get?
Today, we would like to inform you about our new noob protection at OGame, which will be a permanent protection for weaker user. This protection with its current settings will only be established at new universes, because it will influence the balancing of the game.
The current noob protection will be completely discarded and replaced by a permanent protection. This means shortly:
Military - Ranking:
Part of our new protection is our new military ranking which observes the used resources for combat ships and on a percentage basis the costs of civil ships, defense (also anti-ballistic missiles & interplanetary missiles) and also sensor phalanx and jump gates. Thereby we will have the following sections:
The new structure of our ranking will enable to compare the real strength of all players with each other. By the inclusion of all tactical units you can't hide yourself behind e.g. just defense units and keep your real strength in secret.
Protection of ships & resources:
Also a new part of our protection system is the possibility to hide your resources and protect your ships against much too strong players within a special range. Therefor we will add 3 new buildings resource hideouts, and make it possible for inferior fleets to escape from a battle.
Hideouts:
For every type of resources, metal, crystal and deuterium, we will offer a subterranean hideout. All of them will be able to protect a few resources from being looted. The whole process will be done on its own. With a corresponding level of your hideout a special amount of your resources will be always protected.
To avoid confusions in our espionage report the hideouts and protected resources won't be shown there. This means that you still can loot all resources which are shown in the report.
Currently you need a building lot for every level of your hideout.
Escape of fleets:
If you are under attack by an overpowering opponent your fleet will be able to escape. That means:
The automatic escape can be deactivated in the fleet menu, e.g. for moon shots. Resources won't be saved. With the help of the Admiral you will be able to change the ratio of 5:1. The other ratios are given by us, it won't be possible to choose it completely free.
These changes should protect weaker players from a total loss and keep them in the game further on. With the protection of a few resources you also should be able to grow up again despite an attack against you.
Honor points:
For all combats within special parameters you will be able to collect honour points (or lose them again). You can win them with combats against nearly equal or even stronger players and lose them with combats against much weaker players. Into this calculation we involve destroyed military ships (not civil ships) and defense units as well as moon destructions.
The honour points are related to the military ranking respectively the military points of the respective player. With the reception and loss of honor points you can own titles (emperor, bandit) and special (dis-)advantages.
Possible advantages are a lower resource protection for your opponent (so you can collect more res on an attack, 75% instead of 50%).
A possible disadvantage is the loss of your protection against stronger players.
Testserver:
You are welcome to test all those changes and new feature directly on our testserver: http://pioneers.ogame.org .
Just choose "Origin" and register an account! Offer all your feedback and suggestions directly within the game with the help of our "Feedback" button as part of the left menu.
Best regards
Your OGame Team
The current noob protection will be completely discarded and replaced by a permanent protection. This means shortly:
- protection activated till 500k total points
- permanent protection proportional 1:10 of your overall points
- in addition you can attack the next 100 ranks within our new military highscore at any time
- beyond this range, stronger players could not attack weaker players
- weaker players will lose their protection for 7 days if they attack a too strong user (will be mentioned in galaxy view)
- after 7 days of inactivity the protection gets lost (until your next login)
Military - Ranking:
Part of our new protection is our new military ranking which observes the used resources for combat ships and on a percentage basis the costs of civil ships, defense (also anti-ballistic missiles & interplanetary missiles) and also sensor phalanx and jump gates. Thereby we will have the following sections:
- used resource points
- destroyed resource points
- lost resource points
The new structure of our ranking will enable to compare the real strength of all players with each other. By the inclusion of all tactical units you can't hide yourself behind e.g. just defense units and keep your real strength in secret.
Protection of ships & resources:
Also a new part of our protection system is the possibility to hide your resources and protect your ships against much too strong players within a special range. Therefor we will add 3 new buildings resource hideouts, and make it possible for inferior fleets to escape from a battle.
Hideouts:
For every type of resources, metal, crystal and deuterium, we will offer a subterranean hideout. All of them will be able to protect a few resources from being looted. The whole process will be done on its own. With a corresponding level of your hideout a special amount of your resources will be always protected.
To avoid confusions in our espionage report the hideouts and protected resources won't be shown there. This means that you still can loot all resources which are shown in the report.
Currently you need a building lot for every level of your hideout.
Escape of fleets:
If you are under attack by an overpowering opponent your fleet will be able to escape. That means:
- ACS attacks and holding fleets will be considered summarized
- Defense won´t be involved into the calculation, civil ships just on a percentage basis (25%: probes & sats not at all)
- The escape takes place on its own but consumed Deuterium (deut consumption of a flight to the next position in your system)
- Fleets only can escape altogether. If there is not enough Deuterium available no ship will be able to escape.
- Deathstars, Probes, Solar Satellites and holding fleets in general are not able to escape.
- Fleet can only escape if the attacker is dishonourable (that's why not in every combat).
The automatic escape can be deactivated in the fleet menu, e.g. for moon shots. Resources won't be saved. With the help of the Admiral you will be able to change the ratio of 5:1. The other ratios are given by us, it won't be possible to choose it completely free.
These changes should protect weaker players from a total loss and keep them in the game further on. With the protection of a few resources you also should be able to grow up again despite an attack against you.
Honor points:
For all combats within special parameters you will be able to collect honour points (or lose them again). You can win them with combats against nearly equal or even stronger players and lose them with combats against much weaker players. Into this calculation we involve destroyed military ships (not civil ships) and defense units as well as moon destructions.
The honour points are related to the military ranking respectively the military points of the respective player. With the reception and loss of honor points you can own titles (emperor, bandit) and special (dis-)advantages.
Possible advantages are a lower resource protection for your opponent (so you can collect more res on an attack, 75% instead of 50%).
A possible disadvantage is the loss of your protection against stronger players.
Testserver:
You are welcome to test all those changes and new feature directly on our testserver: http://pioneers.ogame.org .
Just choose "Origin" and register an account! Offer all your feedback and suggestions directly within the game with the help of our "Feedback" button as part of the left menu.
Best regards
Your OGame Team
OGame.org is celebrating its 7th anniversary!
The OGame.org team has prepared a nice surprise for you. Until midnight of 19th September you will get more Dark Matter from expeditions. During the event you can receive 8 times more Dark Matter on every expedition.
Gameforge.com and the OGame.org team wish you all a nice game. And a happy OGame.org anniversary!
The OGame.org team has prepared a nice surprise for you. Until midnight of 19th September you will get more Dark Matter from expeditions. During the event you can receive 8 times more Dark Matter on every expedition.
Gameforge.com and the OGame.org team wish you all a nice game. And a happy OGame.org anniversary!
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